Riddle School / Chapter 5

Riddle School 5: Play Online & Puzzle Guide

Help Phil escape captivity. Open the game, or jump straight to the puzzle you are working on.

Puzzle Notes and Controls

Riddle School 5 is a point-and-click adventure by JonBro, also known as Jonochrome. Use the player above to launch the game. Start with the mouse and inventory controls below, or jump to the puzzle notes. These notes cover selected checkpoints rather than a complete room-by-room walkthrough.

Riddle School 5 Quick Answers

Tile puzzle answer: for the first 3-by-3 tile device from the standard numbered-grid state, press 1, 3, 5, 7, 9, 2, 4, 6, 8, 1, 3, 9, 7, 1, 3, 5, 7, 9, 2, 6, 5, 1, 9, 7, 5, 4, 6, 3, 7.

Steak and meat answer: take the steak from the hidden room on the right wall inside Subject #1831, then use it later with the tray, dirtflower, four screws, and Life-Transferring Station.

Monster answer: make the living steak first, place it where the monster will follow it, then use the creature's movement to trap it instead of trying to fight it.

Subject codes: use 6553 for Zack, 1831 for Smiley, and 7272 for Phred when the dream chair asks for a subject ID.

How to Use the Controls

  • Move the pointer over an object to look for a label, then click to inspect or interact with it.
  • Click during a conversation to advance the dialogue.
  • To use an inventory item, select it and then click its intended target.
  • Some items can be combined: select one item and click another item in your inventory.

If the Game Does Not Respond

Check whether the game is still loading or showing dialogue. Click inside the game to continue a conversation. If it remains unresponsive, use the site's restart control. Restarting may lose your current progress.

When reporting a problem, include the game title, your browser and device, and the last action that worked.

About Riddle School 5

Riddle School 5 was published on Newgrounds by JonBro on April 2, 2010. See the original game page for the author's description and credits.

Quick Route: How to Beat Riddle School 5

The following checkpoints summarize the route covered by the puzzle notes:

  1. Use the alien coin to unscrew the vent cover and start the main escape route.
  2. Solve the first Riddle School 5 tile puzzle with the standard numbered-grid sequence shown below.
  3. Collect the key card, tray, dirtflower, steak, and fourth screw before using the Life-Transferring Station.
  4. Create the living steak and use it to pull the monster into the trap sequence.
  5. Use the dream subject codes: Zack 6553, Smiley 1831, and Phred 7272.
  6. Finish the escape-pod route after the key puzzle gates are cleared.

Riddle School 5 Tile Puzzle Answer and 4701 Device

The first Riddle School 5 tile puzzle is a 3-by-3 device. From the standard numbered-grid state, number the 3-by-3 grid from left to right and top to bottom, then click 1, 3, 5, 7, 9, 2, 4, 6, 8, 1, 3, 9, 7, 1, 3, 5, 7, 9, 2, 6, 5, 1, 9, 7, 5, 4, 6, 3, 7. That solves the device and points you toward the 4701 progression clue.

Grid layout Click order Result
1 2 3 / 4 5 6 / 7 8 9 1, 3, 5, 7, 9, 2, 4, 6, 8, 1, 3, 9, 7, 1, 3, 5, 7, 9, 2, 6, 5, 1, 9, 7, 5, 4, 6, 3, 7 The tile device resolves into the 4701 clue path.

The numbers above label positions, not the appearance of the tiles. A click sequence depends on the starting pattern; if you have already changed the board, it may not produce the same result. Restarting the whole game may lose your progress.

How to Get the Steak, Meat, and Monster Sequence Right

To get the steak, enter Subject #1831, open the hidden room on the right wall, and take the steak from that space. It does not solve the monster by itself; it needs the tray, dirtflower, four screws, and Life-Transferring Station setup.

Put dirt in the tray, combine the tray with the steak when the route allows it, place that on the dead-animal side of the Life-Transferring Station, place the potted dirtflower on the living side, then activate the machine. The point is to create the living steak for the later monster trap.

How to Feed or Trap the Monster in Riddle School 5

The monster step is an order puzzle. Once the living steak is ready, place it where the monster will chase it, then use the monster's movement to trigger the trap. If nothing happens, go back and check the fourth screw, tray, dirtflower, and Life-Transferring Station setup before repeating the monster room.

Riddle School 5 Code, 4701, and Subject IDs

Check which device you are using before entering a code. The first tile device leads to the 4701 clue, while the dream chair uses subject IDs from the doors.

Subject Code Use
Zack 6553 Dream subject ID
Smiley 1831 Dream subject ID and steak-room route
Phred 7272 Dream subject ID

FAQ

How do I interact with objects?

Move the pointer over an object to look for a label, then click to inspect or interact with it.

How do I use inventory items?

Select an item in your inventory, then click the object you want to use it on. Some items can be combined by selecting one and clicking another inventory item.

How do I continue a conversation?

Click inside the game while dialogue is displayed to advance to the next line.

What should I do if the game does not respond?

Check whether the game is still loading or showing dialogue. Click inside the game to continue a conversation. If it remains unresponsive, use the site's restart control. Restarting may lose your current progress.

When was Riddle School 5 released?

Riddle School 5 was published on Newgrounds by JonBro on April 2, 2010.

Return to the Game

Return to the player above to continue exploring. Use the controls and puzzle notes when you need them.

More Games in the Series

Work through the full Phil Eggtree story before or after you finish the Riddle School 5 finale.