No Flash installation required. Controls and compatibility vary by device.

More Games in the Series

This is the last game in the series. Play Riddle Transfer first if you have not finished it.

Riddle Transfer 2 Unblocked: Play Online + Full Walkthrough & Ending

Riddle Transfer 2 is the final game in the Riddle School series. It opens seconds after the first Riddle Transfer ends, with the crew running through the sewers of Zone 5.1, and it closes the story that started in a classroom in 2006. Jonochrome released it on May 25, 2016, the exact 10th anniversary of Riddle School, five years after the first Riddle Transfer left the plot on a cliffhanger. Play it above, then use the walkthrough below for the portal code, every puzzle in the shuttle, and the ending explained.

About Riddle Transfer 2

The first half of the game is set in Riddle Elementary School after the crew portals back to Earth. Quiz, the last of the alien trio, installs himself as headmaster and fills the building with scanners, guards and traps. You play the school half as a classic inventory puzzle - soap, gumballs, coffee, a fake Phil - and then the second half moves to orbit for the puzzle room that ends the series. Because it is the last game, the credits are a photo album rather than a list, showing what happens to Phil afterwards.

Riddle Transfer 2 gameplay - Phil and his friends at the sewer portal

The game runs in your browser through HTML5 emulation. No Flash install, no download, and it plays on a school Chromebook, a phone or a desktop.

Riddle Transfer 2 Quick Answers

What is the portal code in Riddle Transfer 2?

4003, entered on the monitor in the first room.

How do you set the portal coordinates in Riddle Transfer 2?

On pLatitude, click "++" four times and "+" three times. On pLongitude, click "--" twice and "-" thirteen times. Then click activate.

How do you get out of the classroom in Riddle Transfer 2?

Combine the backpack and the paper bag to build the Phil Eggtree decoy, then use the decoy on Phil. The scanner reads the decoy instead of you and the door lets you out.

How do you get past the alien guard in Riddle Transfer 2?

Take the maths book from the locker with two vents and use it on the guard in the teachers' lounge to steal his eye drop vial. Later you refill the vial with soap, leave it on the cloth as "Eye Drops?", and ask the guard "Does your eyes feel dry right now?" He leaves and the office opens.

What is the letter code in Riddle Transfer 2?

EACCA. Type it into the letter puzzle in the shuttle to get the key.

How does Riddle Transfer 2 end?

The key opens a panel and reveals a self-destruct button. Quiz rams the shuttle into the Vizion ship, sends Phil home in the single escape pod, and dies in the explosion. Phil lands on Earth, hugs Smiley, and the credits run as a photo album of their life together.

How to Beat Riddle Transfer 2: Complete Walkthrough

Step 1: The Portal (Sewers)

Click the monitor and enter 4003. On pLatitude, click "++" four times and "+" three times. On pLongitude, click "--" twice and "-" thirteen times, then click activate.

Step 2: Power the Portal

Click the power box and use the Power Room keycard on the slot. Exit the power box and click the circuit box. Click the down button twice on the first switch, down once on the second, up twice on the third and up once on the fifth. Exit and click the portal.

Step 3: Escape the Classroom

Click the trash can and talk to Phred. Combine the backpack and the paper bag, then use the Phil Eggtree decoy on Phil. Exit the room and go right into the Janitor's Closet.

Step 4: The Bucket and the Maths Book

Pick up the bucket and leave the closet. Go left and open the locker with two vents, take the maths book, and use the bucket on the tap to fill it.

Step 5: The Chewing Gum

Go left into Mr. Kahm's class and click the gum on the table next to Richy.

Step 6: Hand Soap and the Gumball

Go right three times into the men's bathroom and take the hand soap. Exit, go right and enter the women's bathroom. In the cave, use the hand soap on the gumball machine, take a gumball and leave.

Step 7: The Electrical Box and Chubb

Go right and use the used chewing gum on the electrical box. Go right and talk to Chubb Munch, ask him "Could maybe you scooch over a bit?" and he gives you a dollar. Use the gumball on him.

Step 8: Coffee Grounds

Go right into the cafeteria, take the coffee grounds and leave.

Step 9: The Eye Drop Vial

Go left into the teachers' lounge, use the maths book on the alien guard and take his eye drop vial. Exit the room.

Step 10: Pay Richy, Then Make Coffee

Go all the way left into Mr. Kahm's class and use the dollar on Richy. Go back to Mrs. Cophey's class and use the water bucket on Zack. Combine the boiling water bucket with the coffee grounds and give the coffee to Mrs. Cophey.

Step 11: Refill the Vial

Use the vial on Mrs. Cophey, then combine the hand soap with the vial, then combine the vial with the glue.

Step 12: Get the Guard to Leave

Go back to the teachers' lounge and put the "Eye Drops?" on the conveniently situated cloth. Take the book from the alien. Ask the alien "Does your eyes feel dry right now?" He leaves, and the office door opens.

Step 13: The Quiz, Then the Shuttle

Walk into the office. You face a quiz, then the cutscenes play out. After the cutscene you are in Quiz's shuttle in orbit above the Vizion ship.

Step 14: The Vizion, Diz and Quiz Face Puzzles

Click all the buttons on the Viz puzzle except the far side buttons, and click the middle one twice. On the Diz puzzle, click the outer piece 8 times, the second outer piece 4 times, the second inner piece 9 times and the inner piece 8 times. On the Quiz puzzle, click the arrows in this order: left side middle button, bottom side middle button, left side top button, left side middle button, top side right button, left side bottom button. Then go back.

Step 15: The Letter Puzzle and the Ending

In the letter puzzle, type EACCA to get a key. Insert the key into the keyhole at the front left of your seat. A self-destruct button appears. Press it and the rest of the game is cutscenes: Quiz rams the Vizion ship, Phil takes the only escape pod, and the credits roll as a photo album of Phil and Smiley growing up together.

All Items in Riddle Transfer 2

ItemWhere to find itWhat it is for
Power Room keycardAlready in your inventory at the startPowering the portal
Backpack and paper bagThe classroom, via the trash can and PhredBuilding the Phil decoy
BucketJanitor's ClosetCarrying water, then boiling it on Zack
Maths bookThe locker with two ventsStealing the guard's eye drop vial
Chewing gumMr. Kahm's class, next to RichyJamming the electrical box
Hand soapMen's bathroomSoap on the gumball machine, then refilling the vial
GumballThe gumball machine in the women's bathroom caveGetting the dollar out of Chubb
Coffee groundsThe cafeteriaMaking coffee for Mrs. Cophey
Eye drop vialThe alien guard in the teachers' loungeThe disguise that clears the office door
DollarChubb MunchPaying Richy in Mr. Kahm's class
GlueRiddle ElementaryFinal component of the fake eye drops
KeyThe letter puzzle (EACCA)Revealing the self-destruct button

Who You Meet in Riddle Transfer 2

Phil Eggtree - the player character, back on Earth and then in orbit. Quiz - the last of the three aliens and the headmaster who seals Riddle Elementary. Diz - the alien from Riddle School 5 who turns out to be carrying on Project Vizion. Smiley - the reason the ending lands the way it does. Mrs. Cophey - Phil's teacher, who needs coffee before she is any help. Chubb Munch - the hallway monitor from Riddle School 2, back and still in the way. Phred, Zack and Richy - the classmates who supply items along the way.

FAQ

Is Riddle Transfer 2 the last game in the series?

Yes. It was released on May 25, 2016, the 10th anniversary of Riddle School, and it is the final entry. The credits act as the ending for the whole series.

How long is Riddle Transfer 2?

Roughly 30 to 45 minutes on a first run. It is the longest game in the series because it has two distinct halves, the school half and the shuttle half, each with its own inventory chain.

Why can't I leave the classroom at the start of Riddle Transfer 2?

The scanner blocks you. You need the Phil Eggtree decoy, which is the backpack combined with the paper bag, used on Phil.

Why does the eye drops trick not work?

The vial has to go through three steps: use the vial on Mrs. Cophey, combine the hand soap with the vial, then combine the vial with the glue. Only the finished version works, and it has to be placed on the cloth in the teachers' lounge before the guard will leave.

Can I play Riddle Transfer 2 unblocked at school?

Yes. It runs through an HTML5 emulator, so there is no Flash, no plugin and nothing to install, and it loads on Chromebooks and school networks that block downloads.

Do I need to play the other games first?

You can play it on its own, but the whole first act assumes you know Diz, Smiley and the first Riddle Transfer. Riddle Transfer 2 resolves a cliffhanger, so playing Riddle Transfer first is worth the 20 minutes.

Controls

ActionDesktopMobile
Interact with an objectLeft clickTap
Change roomsClick the arrowsClick the arrows
Combine itemsClick one item, then the other in the inventoryTap one, then the other
Use an itemClick the item, then the targetTap the item, then the target
Advance dialogueClick anywhereTap anywhere

About the Creator

Riddle Transfer 2 was made by Jonochrome, formerly JonBro, and published on Newgrounds on May 25, 2016 to mark ten years of the series. This page is an unofficial fan archive: all game content and characters belong to the original creator, and the game is presented in its original form for preservation.

Corrections and feedback

Spotted a step that does not match what you see in game? Send a loading problem or guide correction.

The End of the Series

Play Riddle Transfer 2 above, then go back to the Series Guide to see the full order and how the story connects.